![]() Under “ Pause on this site” click “ Always”.Click the AdBlock icon in the browser extension area in the upper right-hand corner.In other gaming news, Twitch is taking new steps to promote gender diversity.Īdblock Adblock Plus Adblocker Ultimate Ghostery uBlock Origin Others Indeed, none of the E3 reveals have yet been confirmed – the event tends to prefer surprise announcements.Īs the event unfolds, check back on HYPEBEAST for more concrete information. It also spawned heated discussion amongst fans on which other titles in the franchise should receive a modernized rework.Īs of yet, there has been no confirmation that Final Fantasy Origin will be revealed, or even that it is officially in development. Final Fantasy VII Remake, which released last year as a reboot of the 1997 title Final Fantasy VII, was a monumental success with critics and audiences alike, selling 3.5 million copies within the first three days of its release. The report claims that the game will take more of an action-RPG style, similar to titles like Dark Souls.Ĭertainly, Square Enix has seen success in looking backwards. The post Final Fantasy XVI Open World Dev Would Take 15 Years, Combat for Younger Players Says Yoshida by Nathan Birch appeared first on Wccftech.According to a report posted by Fanbyte, which claims to have corroborated information from Reddit, Square Enix is developing a new title which will be set in the the world of the very first Final Fantasy Game (which was released for the SNES in 1987). Previously, he had said FF16’s realistic visuals were part of the reason for the game’s action-based combat, but in Famitsu he also stated it’s an attempt to appeal to “younger audiences” who don’t have the patience for menus.įinal Fantasy XVI launches on PS5 in summer of 2023. Yoshida also touched on the subject of turn-based vs. Hmmm, could Yoshida be taking a bit of a jab at Final Fantasy VII Remake and its seemingly-endless dev cycle? Ah, I suppose I shouldn’t stir up trouble. After all, it’s almost impossible in terms of time and cost to create a global story within an open world.” ![]() ![]() If we had a development period of about 15 years, we may have had the opportunity of challenging ourselves with an open world. When considering these four main points, I believe it is practically impossible to ask for everything. I want to release this game as soon as possible. I want a summon to go wild and destroy the map. I want a story of a hero who saves the world, because this is Final Fantasy. When thinking about it, I thought, ‘I believe an open world would not fit for what we are planning now.’ That game experience must be felt in Final Fantasy XVI as well. “When I played the first Final Fantasy, I thought ‘This is a movie-like gaming experience.’ The production, the dialogue timing, the drama, the sound-they all combined to create the greatest gaming experience possible. Yoshida wants to make FF16 a “movie-like” experience, and according to him, an open-world with that level of detail would take “about 15 years” to make. Well, in the latest print issue of Famitsu magazine ( translation provided by Video Games Chronicle) Final Fantasy XVI producer Naoki Yoshida provided a bit more explanation for the decisions being made.
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