One trip in a bockade runner per week compared to 5 trips at the cost of only 20% profits is well worth it for most players. Is that 20% increase in profits worth makes 5 times as many trips? if you are two jumps from Jita sure, but not if you are in W-space or deep null. If you can make 20% more selling P2 then turning it into P3 then why make P3? Well logistics is the answer, material compression. These are made more for compression purposes in W-space and deep null than to actually increase the mat value per hour. But this can really cut into profits as many P3 and P4 mats are worth less than there component P1 and P2 mats. You can set up 4 Extraction to P1 planets producing the two highest value P1 products you need, and buy the other two P1 mats off the market. If attempting to do this on a single character you still have a few options left. Running a factory planet you also need to haul mats from your extraction planets top your factory planet at least once per day. At least 9 planets total so you need to use two characters on your account to pull it off. So in high sec you would need 8 extraction to P1 planets to keep up with your factory planet. However even in high sec it is easy to run an extraction planet pulling about 20,000 P0 per hour and have enough CPU/PG to still run 3 P1 factories. This is just not going to happen unless you are deep in null or W-space. So you need 6 P1 factories per planet and enough extractor heads out to pull in an average of at least 36,000 units of P0 per hour. P1 factories produce 20 units per 30 minutes or 40 units per hour. To feed that factory planet of 3 P3 factories you would need at least 4 extraction planets producing at least 240 P1 per hour. To add the 24 P1 factories you would need to build from P0 you just do not have the space or the storage to maintain 3 P3 factories. That and a couple launch pads for storage and you planet is pretty much full. you would then need 6 P2 factories producing Mechanical parts, and 6 P2 factories producing Consumer electronics. Say we want 3 P3 factories on the factory planet. To only supply the factory planet once per day with enough mats to keep it running your planet would be half storage building from P0, P1 is much better for logistics, even though P0 may look better profit wise on paper. If you import the P0 you need 12,000 units each of the 4 types or 48,000 units of P0 per hour. Basically to keep 1 P3 factory running it needs per hour to be feed by 4 P2 factories (10 of each P2) which in turn need to be feed by 2 different P1 factories each. compression values on PI are fairly high.Īlso the main reason for using factory planets is that you run multiple lines of the same product.įor each P3 factory you need to bring in 320 P1 of 4 different types. Even if you are running through a low or null sec POCO with zero tax that is a lot of volume to move around each day. Press again the same key to revert selection, make double click on background near commodities to revert all selections.Do not export P0, at least compress it into P1 first. To help you with that, you can then press I to select all the inputs of a commodity, O for all its outputs, and P for all its pairable commodities. You can also individually select the commodities when clicking on them to combine them and highlight their possible output. Move the mouse over a commodity to highlight its possible relation to other ones.Ĭlick on the planets buttons at the bottom of the frame to enable/disable their related resources and see what can and can't still be produced on different combinations.ĭouble click on planet button activates this planet, double click on single active planet activates all planets. The numbers are calculated for each commodity separately based on other market characteristics of the commodity and do not depend on the characteristics of other commodities.Ĭlick on a commodity icon to open a third-party site. Green numbers mean better values, yellow numbers mean mediocre values, and red numbers mean worse values.įor example, a green sale price means a cheaper price compared to average prices, a green buy price means an expensive price.
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